The Peg To Differ 2.0 Pegboard Set is a significant upgrade from the original Peg To Differ Pegboard base set.In addition to improved aesthetics, the functionality and placement of the pegboards was improved. There are now specific slots for items based on their size which makes placing add-ons a breeze.The set is color-coordinated to match with the Do It Yourshelf 2.0 Cubbies and the Tiny Living SP allowing you to build a cohesive look! As a results of the improvements, some of the original Peg To Differ items are not compatible with the 2.0 version. Anything that is no longer compatible with the new Peg To Differ 2.0 pegboards has been included in this set – everything else remains compatible
Complete overhaul for visits and phone calls. Mix and match however you like according to your owned packs.
BASE GAME MODULES:
<strong>barnights</strong> - Less bar night invites.
<strong>basecalls</strong> - Less phone spam, for instance new friend calls. Other phone calls have been fixed and/or chances enhances, e. g. play hooky, playdate, promotion party. Ghost will no longer call your Sims.
<strong>behave</strong> - More appropriate visitor behaviour (no bathing, computer or reading books). Sims will no longer instantly leave after they invited your Sim out.
<strong>dates</strong> - No more date offers from Sims that don't have any romantic interest towards your Sim.
<strong>doorknocker</strong> - Less door knockers - tuned by taking into account relationship, the mood the Sim was when they left after their last visit and the visitors traits.
<strong>morevenues</strong> - Your Sim can be invited to a broader variety of community venues.
PACK SPECIFIC MODULES:
<strong>badreputation</strong> - For Get Famous. Less phone calls for Sims with a bad reputation.
<strong>goodreputation</strong> - For Get Famous. Less phone calls for Sims with a good reputation, especially less and more appropriate job offers.
<strong>challenge</strong> - Requires Get Famous. This module adds so called challenge called which you can either accept or deny. Denial will have no consequences at all, while if you accept your Sim will loose a random amount of money (5.000-100.000 Simoleons).
<strong>getfamous</strong> - For Get Famous. Less donation calls, fame visits and other fame based calls.
<strong>cityinvies</strong> - For City Living. Higher chance to get invited to opera, karaoke events for Sims with the appropriate traits/preferences.
<strong>festivals</strong> - For City Living. Festival invitations will better suit your Sims mood and preference.
<strong>ecoliving</strong> - For Eco Living. Less phone spam, more interesting calls. Weird stuff like pregnant men after phone calls or your Sims parents calling to ask whether they should have a baby have been cut.
<strong>gettogether</strong> - For Get Together. More invitations to bluffs, ruins, …, less club base phone calls.
<strong>islandfoodvisits</strong> - For Island Living. Sims will bring tropical veggies instead of pork.
<strong>magicduel</strong> - For Realm of Magic. Less duel invitations in tims when your Sims not feeling good.
<strong>novampires</strong> - For the Vampire GP. No more vampire phone calls and visits.
<strong>onsiegifts</strong> - For Nifty Nitting. Sims will receive 2 baby onesies in their inventory when they are called for congratulations on their new baby.
<strong>restaurants</strong> - For Dine Out. Your Sims will only get invited to restaurants when they are neither full not already too hungry or tired.
These were made for EP01 - Get to Work retail stores. They are retail displays with a inventory so that you can store items inside and then stock them directly to surface to set for sale. They will also keep items, like fish, from spoiling as fast. I created these to make it easier to sell all those harvestables and fish at a farmers market or grocer.