Permet de rendre les ordinateurs obsolètes et de déplacer toutes les interactions de job, achat & foyer sur le panneau communautaire. Particulièrement pratique si vous jouez des parties "historiques".
This is a fairly straightforward mod. It allows your sims to go with and/or send their pets to rabbitholes to fulfill needs, learn new tricks, get supplies, go to the vet, and more. You can choose multiple pets.
Added Plopsy Options to the following Objects (so far): At Woodworking Table crafted Instruments; At Robotics Workstation crafted Utili-Bots, Chatter Bots, RC Quadcopter. Collectibles: Crystals, Metal, Fossils, Frogs, My Sims, Elements, Insects, Aliens, City Life Poster, City Life Snowglobes, Snowy Escape Gachapons, Artifacts. XML Injector needed to work
This mod increases the menu limit in restaurants to 50 or 100 (only choose one!) instead of the default 30. This means that for each category (appetizers, drinks, entrees, etc.) you can now choose 50 or 100 items to serve.
I disabled the Dust Overlay on the whole Floor so now only Dust Piles & Bunnies will appear. The sounds when the Floor State changes is also disabled.- "No Bunnies", "No DustPiles" disables Bunnies and/or DustPiles- "Keep Audio", "Keep Dirty Floors" to enable Audio and Dirty Floors for those who want that
Usually when you are in a Club an travel to a Lot with one/two more Members of the same Club the autonomously starts a Gathering even if you don't want that. This stops those auto Gatherings! It will not stop NPC Gatherings that are happening and you can still manually start a Gathering.
When the Weather is bad and the Object (Monkey Bar, Jungle Gym, Swings, Dollhouse) is outside certain Interactions are disabled to prevent Kids to do them autonomously.
When Sims are inside on a Residential Lot they will take of their Shoes (Unfortunaly also slippers). Be aware Foundations count as inside no matter if they are a Patio etc.
(not needed if you have the More buyable Venues Mod it is already included there!!!)Spa Guest NPCs ask autonomously for a Massage at MassageTables & meditate autonomously via MeditationStool
When Sims take the Final Exam there is a random Loot where they cheat and either fail or succeed at cheating. Every Sim that is not at least lvl 4 in Mischief has a high Chance to fail and get caught. I changed the random loot a bit: Only Sims with at least level 6 in Mischief should cheat and only have a chance to fail when they have the Clumsy Trait.
EA added a new Feature where Sims with the Perfectionist Trait get a push to retry. The current canvas on an easel gets destroyed then. It does not happen with other retry interactions as it seems, so i consider this a Bug. I added a Slot Empty Test, so they will only retry via Easels if the Easel Slot is empty.