Harvestnogroupinteraction
Gardening group members will no longer harvest autonomously.
Hastopeewalkstyleforchildonly
Enables the hastopee walkstyle only for children who really badly have to pee.
by LittleMsSam in Small mods
Hatchable Eggs Safe In Coop
Eggs put into the coop to be hatched vanished. With this fix, i could successfully hatch an Egg.
Haunted Locations
Unlocks the Haunted House gameplay for any venue type by turning it into a standalone lot trait.
Health Nut Nook
When you open the computer and go on the 'Order' menu, you'll find new option 'Health Nut Nook', from there you can purchase 22 new custom ingredients, plus all the condiments and kompots from the Kompot Processing Stove.
by Adeepindigo in Gameplay
Healthcare Redux
Add to your game an entire medical system with insurances, new diseases, injuries, allergies, new deaths and pregnancy overhaul.
by LittleMsSam in Gameplay
Healthy Drinks
This Mod adds a new Interaction to Fridges “Healthy Drink” which let’s you grab the following Drinks:
- Carrot Juice (12$/ 4 Carrots)
- Spinach Juice (14$/ 8 Spinach)
- Bell Pepper Juice (16$/ 2 Bell Pepper)
- Lemon Juice (18$/ 6 Lemon)
- Potato Juice (20$/ 4 Potato)
- Tomato Juice (21$/ 3 Tomato)
- Plasma Juice (25$/ 5 Plasma Fruits) - Vampire only!
by LittleMsSam in Small mods
Healthy Food On Fridges
Snowy Escape has a new fridge "Cook Healthy Meal" Interaction with new recipes which is only available for Sims with an Health Food Nut Trait. I added it so all Sims are able to cook it!
Healthyhighchair
Replaces some of the high chair meals with more healthy/toddler friendly food dishes. Choose whatever you like to replace:
cereal > oatmeal
chips > fruitsalad
crackers > trout meuniere
ham & cheese sandwich > poke bowl <strong>(IslandLiving required)</strong>
peanut butter sandwich > veggie hummus sandwich <strong>(Parenthood required)</strong>
peas > mushy peas <strong>(DiscoverUniversity required)</strong>
Helaene Preferencesplus
This mod provides dozens of new preferences (hobbies, interests, venues, outfits, personal, food types, drinks and flavors). These new preference traits can be added in CAS using the new likes/dislikes system. Preferences have a variety of gameplay effects including autonomy changes, whims, social interactions, computer interactions and moodlets.
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